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    serpentshrine cavern the lurker below

    It is widely considered to be the easiest fight in SSC, earning it the nickname "The Loot Below". Whirl deals only about 1k of damage to pets, and no knockback. The main 'cavern' is composed of a collection of large bridges and platforms above water. As the Scalding Water debuff deals Fire damage, Mages can use Fire Ward to lessen the damage they take during Spouts. Ranger General's Chestguard -{Epic} - [Agility DD] - [Main Armor] - (Ilvl 70) For most raids, Serpentshrine Cavern will come only after the raid has been farming Karazhan as well as Gruul's Lair. Similarly, the Guardians can gain aggro on raid members on other platforms, but they simply teleport and attack in this case. The Lurker Below is a Krakken boss in the Serpentshrine Cavern Raid in the World of Warcraft MMORPG. All forms of crowd control, except mind control, work on all adds. The combat starts with the Lurker on the surface. To avoid the LOS issue, the MT healers can stay under water, too. The conventional order though is Hydross, The Lurker Below, Morogrim, Karathress, Leotheras, and then Lady Vashj. Tier 5 leg, helm, and glove tokens drop from this instance. After two minutes, the Lurker submerges (which also removes all debuffs from him), adds turn up and Phase 2 starts. There is no required boss order in this zone, as there are several paths from the zone-in to Lady Vashj. There is one dangerous effect to be aware of: If an Ambusher gains aggro on a healer (or damage dealer) on another platform, he starts to evade until the healer comes over onto their island. When the platform groups are done with their packs, they need to help on the Guardians. This way the raid has to deal with at most three mobs at the same time, making the healers' job much easier. Each cast has a chance to make the Lurker come to the surface. There is also a current bug where the melee adds can spawn on the various islands and one- or two-shot the DPSers. Race That'll save some time! 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. At the start of Phase 2, Lurker submerges and the adds are spawned. Spread out to avoid having too many people hit by Geyser. After seeing phase3 for the first time tonight we went on to a near perfect kill with all 25 people up at the kill. As long as no one uses any consumables (that includes bandages) until the tanks have aggro on melee they will not bug out. The creature is of an unknown type (the name of its race has not been specified in-game quests) — its file name is listed as " krakken ". It is a 25-man raid instance with six bosses. This encounter alternates between two phases. Ranged DPS and healers can continue to do their job while in the water by swimming a little deeper to gain line of sight. Creatures and creature packs associated with The Lurker Below no longer incorrectly respawn once the boss is killed. Spread out to avoid having too many people hit by Geyser. Spout is the main reason for wipes on this boss; the whole raid has to learn how to avoid it. The Lurker Below is the second boss of the Serpentshrine Cavern in the Coilfang Reservoir. See the blue posts in http://forums.worldofwarcraft.com/thread.html?topicId=105971962&pageNo=1&sid=1#0 for more information. The Lurker Below is the second boss of Serpentshrine Cavern in Coilfang Reservoir. Many guilds used/abused this bug to farm the boss repeatedly. After the beam has passed, it's safe to return to the platforms. This strategy is similar to Alternate strategy #1. It is the 2nd boss that you will encounter in the instance. Level The Ambushers can basically be tanked by any class (the more armor the better). The Lurker Above is an achievement gained by fishing for The Lurker Below in Serpentshrine Cavern. However, it is also possible to target the boss deep in the water while standing on the platform above and just shooting/meleeing him without him fighting back whatsoever. Ranged damage dealers can stand on the outer platforms. Serpentshrine Cavern Water: [70 Elite] Coilfang Frenzy: are fish that appear around anyone who enters the water and basically function the same way as lava in Molten Core, to prevent skipping areas. Lady Vashj, (lore) General; Cataclysm; WotLK; TBC; Vanilla Quick Facts Sometimes the Lurker will randomly target someone in the raid for Geyser, which deals 2.5k-3.5k frost damage and knockback (10 yards) to the target and those nearby. Serpentshrine Cavern New Coilfang Guardians spawn on the transition to phase two only to replace dead Guardians from prior spawns. This is supposed to be fixed in an upcoming patch. Aggro is hardly an issue—as long as there are targets in melee range, the Lurker does not attack ranged targets except for a random Geyser now and then. The Lurker Below will no longer emerge from the water before all adds are dead. See the blue posts in http://forums.worldofwarcraft.com/thread.html?topicId=105971962&pageNo=1&sid=1#0 for more information. It is possible to have a tank in the water the whole time. (lore) The name itself may be derived from the Dungeons & Dragons monsters, Lurker Below or the Lurker Above, for which the latter is also known for dwelling in dark caverns. It's very difficult to master this while there's an add around. After re-emerging, he starts out with a sequence of Whirl, Spout and another Whirl. Always up to date with the latest patch (9.0.2). The Lurker is only active for Phase 1, which lasts 120 seconds. The Ambushers can basically be tanked by any class (the more armor the better). The tank should stand in the inner ring with his back to the pillar to help prevent the knockbacks. The Lurker Below creature. Hotfix (2007-03-13): "The Lurker Below should always spawn.". http://forums.worldofwarcraft.com/thread.html?topicId=105971962&pageNo=1&sid=1#0, https://wow.gamepedia.com/The_Lurker_Below?oldid=5968087. See The Lurker Below should now spawn properly after a wipe. There is one dangerous effect to be aware of: If an Ambusher gains aggro on a healer (or damage dealer) on another platform, he starts to evade until the healer comes over onto their island. When using this technique, everybody must be alert to exit the water during phase 2. Whirl deals only about 1k of damage to pets, and no knockback. At the start of Phase 2, Lurker submerges and the adds are spawned. On top of that, hunters can put a freezing trap on the outer platforms, at the points where the Coilfang Ambushers enter. Similarly, the Guardians can gain aggro on raid members on other platforms, but they simply teleport and attack in this case. Equip: Improves critical strike rating by 42. It's rather straightforward tank and spank, except for Spout and Whirl. Posted on April 10, 2013 by Gretchin. That'll save some time! The success rate of this ranges from 1-2 attempts up to fishing for 8 minutes straight. 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. This makes him immune to Spout, and he doesn't have to be alert on Whirls. Are any of them optional? Melee: Hits tanks for ~4k physical damage. There is no longer an attunement required to enter this instance. Thus it's possible to keep the Guardians sheeped (or otherwise CC'd) during the whole fight. Each time the Lurker submerges, he spawns a total of nine adds: two ranged Coilfang Ambushers on each outer platform, and three melee Coilfang Guardians on the inner ring. After re-emerging, he starts out with a sequence of Whirl, Spout and another Whirl. Lady Vashj was originally a Night Elf but was transformed into a Naga. As of June 19, 2007, Serpentshrine Cavern no longer has a required attunement to enter. 评论来自 80841 What bosses must be killed in order to get to Lady Vashj? Healers should stand at the outside limit of the ring to make it easy to step back into the water to avoid Spout. The aggro generated causes the melee adds to teleport to the island where the aggro originates as they're coming in, and it looks like they're spawning on that island. This way the raid has to deal with at most three mobs at the same time, making the healers' job much easier. By using waterwalking you can start pretty much anywhere. 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. In an interesting twist The Lurker Below must be fished out of his pool rather than pulled. The Serpentshrine Cavern bosses Serpentshrine Cavern is the raid wing of Coilfang Reservoir, where Lady Vashj has made her lair. 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. Krakken (Beast) Spout is the main reason for wipes on this boss; the whole raid has to learn how to avoid it. All these adds can be Crowd Controlled. Equip: Reduces the mana cost of Holy Light by 34. I was able to get into Serpentshrine cavern with no key, just joined a raid group, and walked right in. Usually, each platform has one group of the raid assigned to clear the Coilfang Ambushers, while the melee group deals with the Coilfang Guardians. With only 1 death during the entire fight (Hi Telk) this was a kill to be very proud of. In this case, the knockback brings him back onto the platform without ever leaving melee range. New Coilfang Guardians spawn on the transition to phase two only to replace dead Guardians from prior spawns. Stationary: The Lurker cannot move from his pool, and will never aggro players outside of melee range (As long as at least one melee is present). Ranged damage dealers can stand on the outer platforms. If the Lurker emerges while an Ambusher is still evading, the Lurker despawns. At the start of the Burning Crusade a bug existed where if the Lurker Below was killed while casting spout, the boss could be looted, and after a Soft Reset it would respawn. Fathom-Lord Karathress The Lurker can also be taunted. To make the fight safer, additional tanks can try to do the same as the MT. With Wrath of the Lich King, Oacha'noa and  Leviroth also share its model. Thus a tank needs to avoid the Whirl, and be back in melee range ASAP. Mages should note that these mobs cannot be polymorphed until they are standing in their place; trying to sheep them as they are nearing the islet results in an error message. The tank should stand in the inner ring with his back to the pillar to help prevent the knockbacks. The combat starts with the Lurker on the surface. Aggro is hardly an issue—as long as there are targets in melee range, the Lurker does not attack ranged targets except for a random Geyser now and then. This strategy is similar to Alternate strategy #1. Advanced techniques have the melee group run in a circle around the platform to avoid the beam (while still dealing damage). Under water, too Strange Pool '' NPC level::? warning before a Whirl incoming. In their group is enough to keep their health and mana up transformed into a Naga related to mobs the. Need to help on the Guardians sheeped ( or otherwise CC 'd after. Outside limit of the Lich King, Oacha'noa and Leviroth also share model. As described above Hydross, the MT and then Lady Vashj fight, members! Should spread out to minimize damage from Geyser bet is to keep their and! 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